So at the weekend we got in a game, smaller than usual but in preparation for an upcoming tournament, PADDYFAUX, which will use 40SS games on Day 1 and 50SS games on Day 2.

Since the Lilith box set comes in at 25SS for models alone I decided to proxy some models to see how good they would be with Lilith leading them.

Strategy: Turf War
Schemes: Bodyguard, Breakthrough, Plant Evidence, Spring the Trap, Line in the Sand

Crews:

Lilith, Beckon Malifaux, Living Blade 4 cache
Silurid – for objective grabbing and leaping
Waldgeist
Young Nephilim – accompany some tots for protection
3 Terror Tots – objective runners
Cherub – (0) interact actions with a certain radius for other models
Tuco

Sonnia
Samael
2 Death Marshals
Witching Stalker
Guild hound
Brutal Effigy

My plan was basically to run the cherub with the tots up a flank and drop scheme markers as I went. The Young Nephilim was close by to provide support when needed but could get to the centre of the board for the strategy. Lilith would remain central and use her ability to see ignore terrain for LOS and move enemies when needed or throw up forests to hamper LOS. A terror to and Silurid were deployed on an opposite flank and Tuco was in the forest ready to cause havoc. My opponent took a central line in preparation.

Turn 1:

With my opponent allowing me to go first, Tuco emerged from the forest and blasted at a Death Marshal catching the second and Samael in the blast. In response Samael set him on fire and dealt damage to kill him at the end of the turn. This was a bad move! Keeping him in cover and possibly getting 2 good shots off might have been a better use for him. The tots ran up the opposite flank with the Nephilim and Cherub while the Effigy, a hound and a stalker moved to counter them. The Waldgeist moved up and threw up a forest and Lilith did similar to cut down lines and slow progress. At the end of the turn Tuco took damage, killing him and my opponenet spent a stone to have a witchling stalker emerge from the ashes.

Turn 2:

My Nephilim could not see the hound behind the wall to charge but did manage to walk and then engage. 1 strike meant the end of the hound. Lilith performed Tangled Shadows and swapped a Waldgeist and the Brutal Effigy and then killed the effigy in a strike. My tot placed a scheme for (0) and then ran forward, sprint helping out to get extra movement. The tot was on fire from a witchling bullet but my Cherub could only look on as it cannot interact to put the flames out. The death marshals advanced towards the centre so to counter a Silurid leapt and charged and in doing so was able to get into position to score a point from the strategy. Killing the marshal did not change the situation and at the end of the turn we both scored 1VP. 1-1.

Turn 3: Lilith had Samael  in range and casually walked up and swung twice. Not charging gives a +ve flip to both Attack and Damage and with Living Blade giving 3″ melee no one is safe within 9″. Score 2-2.

Turn 4:

With little left of my force and the opposing crew suffering likewise the strategy was forgotten as we attempted to score scheme points. Sonnia rounded the tower and put a Young nephilim to the torch, blasting Lilith and a cherub in the process. Lilith walked to Sonnia and with no soulstones left was in position for next turn. Lilith was left on the board against Sonnia and a stalker.

Turn 5:

Initiative flip was the key here. Flipping a Red Joker secured me the initiative and with it she struck Sonnia twice for severe damage on both to kill her. Last AP I tried to root the stalker in place to prevent any movement for scheme grabbing but missed. Her (0) grew a forest beside the witching to hamper any movement.

When the dust settled I had placed 2 objectives for Plant Evidence and announced it for 3VP. My opponent scored 3VP for Breakthrough and 1 for Plant Evidence.

Lost 6-5.

 

Guild ball now on Kickstarter

Posted: February 24, 2014 in Gaming
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Guys,

A new Kickstarter has appeared from some guys based in the UK – Guild Ball. Pub football (soccer) played on a wargaming tabletop. The game was funded in it’s first 12 hours and now we are hoping to see some stretch goals being met.

The first stretch goals is team-specific resin goalposts and that was reached over the weekend. Next up we have free agent players to all pledgers who backed at least 1 team.

Find out more

Slayers This week

Posted: February 7, 2014 in Gaming
Tags: , ,

So this week at Slayers we seen a great game of Malifaux – Wong vs Perdita 50SS match up with a victory going to the Ortegas. With Nino controlling line of sight to every Squatters Rights objective if was difficult for Wong to score points early on. The star of the show was perhaps the Rooster Rider, going reckless to get 2+ve flips on attack and damage and being allowed to (1) rooster charge out of combat seen him kill Nino, a witchling and death marshal in a single activation.

On another table there were 4 games of Bushido run during the night. 30R games of Ito vs Prefecture see a split in victories. Good times and a great start to our Bushido campaigns on a lovely bespoke board. We discovered that shooting can be devastating but nothing is better than a quick kill with a skillful sword strike.

D.

With a spring in my step and a smile on my face I’m happy to finally announce that I am using Lilith in our global-spanning quest for world domination. Wait, what? Sorry, wrong blog. So yes, a group of Malifaux podcasters and bloggers have gotten together and decided to revive the old “A Tale of…”

What is “A Tale of…”? I hear you ask! Well, it all started a long time ago, like most stories do, in the mists of time when boys were small and White Dwarf was a respected gaming magazine. 4 writers for White Dwarf got together and decided to keep track of their new and fledging armies as they bought, painted and played with their forces each month. They each had a budget which they used to buy extra units for their forces and Little Timmy reading at home could do exactly the same as them (or just buy a whole army in 1 fell swoop because Little Timmy’s parents over indulged the spoilt little brat).

The “A Tale of…” can be used for various game systems and model ranges and this is where “TOMB: Tale of Malifaux Bloggers” comes into play. We knew that people new to Malifaux would need somewhere to come to read up on what others have done, see what options they have and (in my case) what failures they have made along the way, playing and gaming with their crews.

Malifaux lends itself well to this format. The starting price point we have is $60 which will cover an initial investment in a crew box set and a deck of cards. Each crew box will generally have a thematic core set, providing a Master, usually a henchman and a totem and some other models that are useful with the Master’s playstyle.

Each month after the first we have another $25 to spend on models. We can freely decide what to buy, save up for a larger purchase next month or get something new each month. So, with that here’s my 1st month’s spend:

  1. Lilith, Mother of Monsters – $40

This gives me $40 spent and $20 to bank for next month. With this crew box set I get Lilith, Master of Malifaux and her henchman, Barbaros, a gladiator-style Nephilim. Lilith’s totem, a symbol of her power, flutters by her side in the shape of a Cherub. And her ‘children’ – 3 terror tots to help achieve her plans in Malifaux. The arsenal box provides a full of set of stat cards for all models released in the first wave of Malifaux 2nd edition. The reason I bought this is that even though all new models come with new cards for 2nd edition if I get the chance to buy any models cheap on ebay from 1st edition I will have cards to use them in 2nd edition. It’s a future investment for the faction and my crew.

I am tying this blog together with a slow grow league we are running in my local gaming group so for the next few weeks the core set will do me just fine as we are playing small soulstone levels for a few weeks. In small games it is usual for the henchman to lead the crew rather than a master. Last week seen Barbaros, Lilith’s henchman take on Ototo of the Ten Thunders in a Turf War.

The game was a lot of fun, the terror tots made good use of terrain to scamper forward with their Sprint ability (move, flip a card, if it’s a Mask, move again), sometimes cheating in a low mask when I really wanted some speed. Barbaros himself is not fast but his additional Nimble ability allows him to get a free walk which more than makes up for his 4″ movement.

Black Blood on all Nephilim models means that even if they are engaged they can be a threat as each damage they take they dish out 1 damage to all non-nephilim around them. In the end it came down to Ototo failing to heal himself and a sneakity little terror tot stabbed him in the knee to kill him and get the Assassinate scheme.

10-6 victory in my first outing. 2nd round tomorrow night.

Malifaux Slow Grow League

Posted: February 1, 2014 in Gaming

So this week we started our Slow Grow League at Dragonslayers club. Was a very good turn out with 6 players deciding to join in. The Slow-Grow is meant to be an encouragement for new players to pick up a starter box and get playing ASAP, learning the rules, game interactions and what their models are capable of by playing smaller games.

We went with very small games – 20 soulstones a side – which means that crews are led by their henchmen. This keeps the powerful masters off the board so new players are not overwhelmed by these models.

There was quite a showing from the Guild this week with The Judge leading 2 crews, Franscisco leading the Ortegas and Hoffman (I know, the only master on the board) leading some constructs on an expedition. In the other game we had Otototototototo and his Torakage facing down Barbaros and some Nephilim.

Let’s hope for more of the same in future games. I plan to keep the soulstone level small for the next few weeks and then introduce masters.

D.

Don’t Get Hit in the Rear

Posted: January 15, 2014 in Gaming
Tags: , ,

So valuable lesson learned last night: Leaving your flank open to an enemy model in Bushido really hurts!

So the details? Takeji my Ito Ashigaru commander was on a mission to put some hurt on Ilyro after  cleaving Nezumi in 2. In the process he ran straight towards her, lurking at the back of the field. In the process he bypassed an Armoured kairai who was pushing forward. Without thinking I left the enemy model unengaged and that is where disaster struck.

Reading up on Surprise  we discovered:

Surprised models may not declare Ki Feats or Ki Boosts, are always the Attacker second in Melee Exchanges and may not benefit from traits or effects that affect Initiative, and suffer a ­1 MS modifier. Models are only Surprised until the action in which they became Surprised is resolved.

So as long as you say out of LOS you prevent the enemy spending Ki to boost, perform feat actions and suffer -1MS. Ouch.

The melee swirled and eventually Takeji fell but not before a Bushi charged in and killed the Kairai who failed his Rise(4) test to come back from the dead.

This just left the Bushi facing down the horror that is Ikyro. Declaring the charge he ran into BtB and had to pass a Fear(6) test on 1D6. Rolling a boxcar he promptly struck Ikyro who deflected 3 damage back onto him but suffered 5 wounds and dropping dead!

Great game!

Bushido – It’s a thing!

Posted: January 8, 2014 in Gaming
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So a while back we were discussing expanding into a new system and Bushido was bounced around a bit. At the time I was happy in my Malifaux groove – Wave 1 was out, there were cards and wave 2 was coming up fast on the horizon.

Fast forward a few months to the Malifaux UKGT 2013 in Tabletop Nation. They have a lot of demo boards laid out and 1 of these was for Bushido, Ryu vs Savage Wave i believe. The scenery was beautiful and miniatures looked very well sculpted, 32mm metal. And on round lipped bases. Cashier, write me up!

A month or so later and Mark comes in with his Cult of Yurei models and the cards for them. I have to admit I had been looking in between times. There are 6 factions so far – The Prefecture of Ryu, The Monks of Ro-Kan, The Savage Wave, The Cult of Yurei, The Ito and The Silvermoon Syndicate.

I settled on the Ito Clan, a group of samurai warriors who have devoted their existence to a Snake God, Orochi. Some models exhibit outward signs of that devotion with half-snake bodies or poisonous weapons. Others are subtler than this.

We have since played 2 games, basically set up and smash each other affairs to learn the basic rules and it seems a lot of fun.

There a few similarities with Malifaux. Each model is represented by a card with all stats, abilities and options on it and it’s a alternate activation system.

This is where the similarity ends. Dice pools are used for all combat and tests. Models get tired and exhausted each round and LOS is the key to charging and moving. In combat each player takes their allotted number of dice and secretly assigns this pool to attack and defence and then both players roll off against each other. the active player hits first and compares his highest attack to the defender’s highest defence. If the attack is higher the difference is the success level which will determine how much damage is inflicted. If the defender survives and he allocated any dice to attack it is now his turn to compare his attack to the attacker’s defence.

In this way both players are active in all combat. But be careful as a model’s condition worsens each time he is active in combat.

The game seems like it will have a lot of options and the company is churning out models every month. Good times ahead!

Batrep Viks vs Wong -LIVE

Posted: November 19, 2013 in Gaming

That right folks from the depths of Old Malifaux comes the live match up of  Viks vs Wong.

Strategy squatters rights

scheme pool

line in the sand, vendetta, make them suffer, assassinate, breakthrough

Vik of Ash, Vik of blood, 2 ronin, student, Taelor, specialist, void wretch

wong, lovely assistant, rooster rider, 2 glowin varmints, Francois, merris, 3 gremlins

 

turn 1

both ronin walk forward, the centre one doubles while the gremlins on the left flank skitter towards the centre line.

Th Viks move down the right flank in a huddle

 

 

NORDICON – Upcoming Tournament

Posted: November 7, 2013 in Gaming

Nordicon is a joint effort with Lisburn Gaming Club and Queen’s Dragonslayers to bring a plethora of tabletop wargames together and have a great weekend. So far we have Flames of War, 40K, Infinity and Malifaux all on the bill for the event.

Please find the rulespack for the Malifaux tournament below.

Format:

  • 3 rounds Fixed Master, Fixed Faction
  • 50SS games
  • 25SS core list must be used in all games.
  • Each round will be the same Strategy and Scheme Pools for all competitors
  • Wave 1 and Wave 2 models allowed
  • Wave 2 must use the latest available rules update
  • All models must be fairly represented for proxies
  • Printed copies of Wave 2 stats/upgrades must be used
  • HAVE FUN
Attachments

Game: 50SS Molly vs Kaeris

Posted: November 3, 2013 in Gaming

Strategy: Turf War

Schemes:
A Line in the sand
Protect territory
Plant Explosives
Breakthrough
Frame for Murder

Resurrectionists (Breakthrough Unrevealed, Plant Explosives Unrevealed)
Molly – Gorgon’s Tear, Spare Parts, Forgotten Life
Dead Rider – Decaying Aura
3 Crooligans
3 Belles
Necrotic machine

Arcanists (Frame for Murder, Gunsmith, Unrevealed, Plant Explosives, Unrevealed)
Kaeris
The Captain
Firestarter
Nemesis Mage
Blood Mage
Gunsmith
Fire Gamin
Essence of Fire

Turn 1

With the crooligans deploying deep they were able to get out quickly and drop scheme markers for their Breakthrough scheme. The Captain with his casting expert pushed up the Gamin, Firestarter and Blood Mage. In return a belle lured him towards the centre and the nemesis mage targeted a crooligan and put the hurt on him. The Dead Rider walked twice (0) actioned to push into melee with the exposed gunsmith, damaged him and then with a reap trigger pulled him back to the undead lines. Feeding time!

Molly then used the gunsmith to summon a punk zombie and dead doxy in range of the gunsmith who was lured in by the other belles and pounced upon, revealing Frame for Murder. The necrotic machine wandered towards the centre and was followed up by the doxy and zombie.

Turn 2

The doxy walked forward and dropped a scheme marker in the centre. This would be my explosive scheme if I could get the enemy in range.