Archive for the ‘Gaming’ Category

It was rumoured, it was leaked, it was retracted and then it was…well, launched. Wyrd has officially announced that Malifaux Third Edition will be coming. They plan to have 2 crews ready for Gencon 2018 with some of the new cards and rules in place. Their email said that Rasputina and Marcus will be ducking it out for folks to play with this year.

And that got me thinking why they would do 2 Arcanist Masters to fight with. But then they dropped the bomb – Marcus is now Dual-faction with Neverborn. WHAAATTT?

And he’s not the only one switching up things it seems. McMourning has lost his Guild faction (nothing new here since he was caught controlling zombies by Lady J), Misaki has handed in her merc card and become Ten Thunders solely (again this was story-driven and as head of the Katanaka clan she needs to lead the Ten Thunders), Lynch has stepped away from the Neverborn connections and Brewie has thrown in his lot with the Gremlins. McCabe got out while he could and cashed in his lot with the Thunders. Let’s hope I can still bring some Guild forces when I play McCabe! Jack Daw has now appeared in the Ressers which switches tings up a touch.

To replace these lost dual factions we have some new ones – Zipp has become Outcast Dual-faction (well, he is a pirate!) and Hoffman may be showing some Arcanist sympathy as he becomes Dual faction with them.

Some players might be a little riled up by this but by far the most anger has come from some lost masters. Within the fluff of Malifaux we have seen Nicodem taken out, Lilith has been locked in the Red Cage by Zoraida (for her own good) and what’s left of Ramos has been shipped Earth-side to Vienna. This means that now in M3E tournaments these masters will be useable at the TO’s discretion.

With some masters now gone we have new masters stepping in to take their place. First (and rightfully so) Nekima has taken her place as Queen of the Nephilim, Euripdes has come down from the mountain to serve Titania, Von Schtook has taken his university on a field trip and now is a master in the Ressers and Dashel has been given a promotion within the Guild.

From what information has been released it seems that M3E will streamline a lot of what has become seen as bloated in M2E, namely all the tracking of conditions. There will now be 11 main conditions in the game. Masters and models that previously used conditions will now use tokens for tracking quantities. I don’t really see a difference here but let’s see where they go with it. Deployment zones have now been changed to increase threat ranges and I guess action from turn 1 will become the norm.

To achieve this there is a closed beta that will be working til release next year. By far the most interesting part of M3E is that unlike M2E which had a staggered release for models using a wave system, M3E will be fully ready to go when it is released. With a lot more models introduced from M1.5 to the end of M3E this is a massive undertaking but hopefully we will be in for a treat!

D.

Just looked at the last date I posted and realised it’s been 18 months. That’s not good! I haven’t been sitting on my rear doing nowt in the between times but I guess I have neglected this blog.

Let’s see…

Malifaux, my primary love, I have been collecting and assembling anything Ten Thunders related that has been released (and yes that means non-10T where I can use them with dual-faction masters) as well as expanding crews for some other masters (Molly, Lilith and Justice) but I’m always looking for new ideas for crews

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For some time now I’ve been using resin bases for all my Malifaux models. Nice cobblestone bases from Fenris Games. The quality is, variable, and the colours not always consistent and there has been a noticeable trend on the 40 and 50mm bases to be thinner than usual. I also discovered that there’s some significant size creep meaning my 40mm are about 43mm and 50mm are a joke.

But my entire Malifaux collection is on the same basing so what did I do? Went with a new supplier using resin base inserts instead. I’ve kept all the unused bases from all my Malifaux models so at least I had something to work from.

My next action was to find a supplier that had what I needed and I got them! Gladius Game Arts do resin inserts in 30,40 and 50mm with victorian flagstones. They also do other ranges and styles. Very nice, consistent casting and readily available.

And so began the task of freezing all my miniatures and carefully slicing through the superglue join and reattaching to their new bases.

A number of Kickstarters arrived over the last few months and one that I was really interested in was Blackwater Gulch. This Western-horror skirmish games had a revamp and the miniatures in the Kickstarter were re-sculpted and were beautiful. I went in on 2 rulebooks and 3 crews, Lawmen, Outlaws and Cursed. The other faction, Beasts, did not appeal at the time but since the Kickstarter arrived they ran another successful Kickstarter to provide minion re-sculpts to add more support to the crews.

A nice twist on Blackwater Gulch is the creator has supplied Photoshop templates and the rules allow you to create your own stat cards to use models in your collection. And with that I went straight to work and created a Death Marshal force for Blackwater Gulch.

[Update] Since creating the cards, the publisher has shown how minion cards are used and they are typically costed in groups of 3 so the death marshals should be triple the cost on the card.

 

Arkham Horror LCG

Posted: January 25, 2017 in Gaming, Hobby
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The new hotness from FFG this game seamlessly combines a rich RPG experience with their innovative living card game (LCG) format.

Players take on the role of investigators and build their own player decks either using the pre-built format or with a customisation element to build their characters how they wish. The core game provides 5 different characters but only enough cards to build 2 decks. The game is designed to play anywhere from 1-4 players. Each player deck contains assets and abilities to use but crucially also has a character flaw that must be included. Will paranoia grip your character at a crucial moment?

Games can be played individually or linked through a narrative campaign where a player deck can be enhanced through gameplay or certain cards can be removed as they are affected by the game. Other cards can be upgraded using experience points to make them better.

Each game is a series of Acts to which players must meet requirements in order to progress. against there Acts there are Agendas that will be set in motion should the players take too long to complete an Act. Players travel to Locations and perform up to 3 actions each turn to achieve the requirements of the story. A random deck of monsters and events is used as AI Dungeon Master working against the players.

Another innovative mechanic in the game is the chaos bag. This replaces any dice rolling that is required in standard RPG games. The chaos bag contains a handful of tokens with various numerical modifiers. The contents of the bag can be tailored to change the level of difficulty during a game or campaign. When a character is required to make a skill check or a melee attack he consults his profile for the stat, can discard as many card from his hand that enhance the stat and then draw a token out of the chaos bag. If the final result equals or beats the required target it is a success, otherwise it’s a fail.

With 1 deluxe expansion already published and 2 Mythos Cycle packs released for the expansion this game has some major support behind it. There are also 2 stand alone scenarios available currently. These can be played as standard games or brought into the campaign – Curse of the Rougarou and Carnevale of Horrors.

I have pimped my game out with a box organiser, a special chaos bag (Elder Sign bag) and the official playmat from FFG. Very much looking forward to more games in the future.

D.

  • Box organiser, custom bag and Curse of the Rougarou expansion.

  • Custom bag and tokens

So with Asami bringing a much-needed summoning force to the Ten Thunders let’s have a look and see what’s available for her to use.

She can summon Oni minion models with a similar trait to most other summoning masters – Target Number (TN) is 10 + the cost of the model you wish to summon + a mask in this case. She does not need corpse counters like Nicodem, or to hurt enemy models like Molly and the summoned models come in at full health. So what’s the down side? They gain the Flicker condition which is reduced at the end of the turn. Once you have no flicker left you are removed from play. This gives her a great shoot and forget mechanic, drop a high mask card and get a gribble beast out for a turn. Potentially 3 times.

In addition she can remove corpse markers nearby to increase the flicker condition giving the summoned model some longevity.

Her totem can also increase the flicker condition but only once per model each turn.

Friendly Oni can also damage her in order to make a 2AP charge action for 1AP, perfect for those summoned models to charge right in and do some damage.

So what models can she summon? We have Tengu at 8Masks, Yokai at 9Masks, Obsidian Oni at 10Masks and Jorogumo at 13Masks

That is a pretty good range of models that can be summoned in with a range of cards.

BUUTTT let’s have a look at Mr Tannen. His action allows masks to be used at their face value + 2 so suddenly we are popping Tengu out on a 6 and Jorogumo on 11Masks. Throw Sensei Yu into the mix and we have 4AP to use for summoning scary monsters.

Oh my.

This will be updated as more previews are released up til Gencon.

Guild: I see a few more marshals by the look of it. Nellie and her reporters.

Gremlins: Some crazy shape shifting between pig and hulking gremlins? Zipp and some flying construct skeeters

Outcasts: Bandidios, undead bandidos and I’m guessing Last Blossom female assassins. Barrows and his posse

Ressers: Reva on horseback, peacekeeper-weaponised shieldbearers

Neverborn: Titania and werewolves!!!

Ten Thunders: Asami and her Oni, Terracotta warriors, Yasunori rider

Arcanists: Sandeep and some sweet poison gamin

In depth: Asami Tanaka

Posted: July 22, 2016 in Gaming
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Asami has experienced more pain in her relatively few years than most people are capable of enduring in a lifetime. As a child, she saw faint lights which she knew came from Beyond. To guard her from judgment, her father kept her isolated. Asami grew lonely and yearned for the day she would have a family of her own.

Following an attack on her family shrine, she lost not only her father but also her fertility, and with it, the hope of creating her own family. Mortally wounded, Asami let the Amanjaku inside her soul, bestowing her with the bestial power of the oni – power which escalated as she let the demon even deeper within her, lured on by its promise to grant her a child. The exchange was a dark pact; the ravenous maw splitting the back of her head is both a constant reminder of her own insatiable hunger for the life she lost and the cruel mark of her oni manipulator.

The Ten Thunders have recruited Asami into their number, hoping to use her demonic strength for themselves, but whether they will be able to control her is another matter entirely.

 Box Set

Asami’s box contains six models, including Asami herself. Ohaguro Bettari is a fast melee Henchman who can Charge without needing LoS and who can prevent enemy defensive Triggers. Asami’s totem, Amanjaku, can increase the value of Conditions on models and provide cover. Yokai are reliable melee models with good versatility, who are particularly strong summons for Asami.

Tactica

Asami brings a whole new playstyle to the Ten Thunders Faction in the form of summoning. She has a highly versatile and unique summoning Action coupled with numerous ways to support and reposition her Crew. She is also hard to damage with a Defense of seven, Hard to Kill, and an Action to heal herself. Her low Wounds mean that when she does start taking damage, she is in trouble.

Asami’s signature Action is From The Maw They Come, which allows her to summon any Ten Thunders Oni Minion. Unlike most summoners, which damage the models they summon, Asami’s Oni come in with full health and the Flicker Condition, which limits the number of turns they remain in play. This creates a unique style where Asami summons a model in for a Turn, gives it the ability it to Charge with her Wrath of the Oni Ability, and then allows it to be sacrificed. She can keep her models around longer by summoning them near Corpse and Scrap Markers. In addition to her summoning, Asami can hand out the Focused Condition with Oni’s Strength, pull models towards her with Reaching Tendrils, and devour her enemies with Another Mouth to Feed.

The Upgrades at Asami’s disposal continue to add to her unique style of summoning. Feigned Weakness allows Asami to summon a model when the enemy scores VP (if the opposing Crew is ahead of her). A Heavenly Design greatly increases Asami’s mobility by giving her a placement effect, and it lets her place a Scheme Marker next to a friendly model when it is sacrificed, allowing her to take advantage of the disappearance of her summoned models. Nefarious Pact gives her more card draw and prevents enemies from being able to remove Conditions from her Crew.

Asami is a summoner unlike any other in Malifaux, and she will terrorize your opponents as her Oni claim victory.

Good colour scheme, lovely goal and a nice display board.

Here’s a shot in the arm for TenThunders players. Looking forward to getting these on the table ASAP.

Master Queeg is Black Sheep and is available for use with McCabe.

Mechanized Porkchop (aka Robopig) and Sparks are available to use with Mei Feng through the Foundry characteristic.

Both Jorogumo and Obbsidian Oni are true TenThunders but Jorogumo can be taken with Misaki in her Outcast role.

 

Well isn’t this just the model to add to my collection of werewolf monsters! This is a beautiful miniature and will be added as soon as released…

Ten Thunders Ho! @WyrdGames

Posted: May 30, 2016 in Gaming
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Another Monday preview. This time a Ten Thunders Master who has the ONI characteristic. With only a few models so far with ONI this looks like her crew may be concentrating on this.

Rush of Magic gives some needed card draws, HtK will help her survive. Wp7 seems very good. Let’s hope she has some way of self-healing as her ability to allow other models to hurt her to do a (2) charge as a (1)AP action seems great.