Archive for the ‘Gaming’ Category

@BushidoGCT #Ito Okyo archers

Posted: January 20, 2016 in Gaming
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Okyo Archer – Ito Clan

The ashigaru in the Okyo garrisons are massing in preparation for the battles to come. Whether armed with the Okyo naginata, as slightly smaller version of the standard weapon due to the confines of the terrain or the Ito short bow they are ready to combat the enemies of the snake. The versatile archers make excellent skirmishers, lightly passing through the densest undergrowth before raining death upon the enemy with cold Izu steel. 

Another beautiful render from Wyrd Miniatures. Need this ASAP. My proxy will be fine until the official model is released.

The Emissaries are the embodiment of their faction and enhance and compliment every master in the faction.

  • Shadow Emissary

Ok, let’s get this out of the way. I failed in my hobby challenges. Completely! But I had a great year, attended some conventions, went half way around the world to play toy soldiers and painted stuff I had lying around for years. I’d call that a moral victory.

  1. The Rainbow Award. Play all 7 factions at 7 Malifaux events. Well that didn’t happen. It started well enough placing 2nd and 3rd in my first 2 events using factions I rarely play – Arcansists and Neverborn. I followed this up with another 3rd place with a faction I have never played before – Outcasts. I ended the year with 2 more events both of which I used 10 Thunders for. So that leaves Ressers, Guild and Gremlins for 2016. I did however increase my rankings position this year and finished in the Top 20 at the UK Nationals in November. Finishing 46th in the UK I’d call that a result!
  2. Play a game a week. Well let’s just say I played games whenever I could. I updated my year of gaming banner with every game I played. Don’t think I reached 52 weeks of 1-a-week gaming however.
  3. Paint 2 3,000 point forces for Epic. I got a significant amount done with my Eldar but my Space Marines are sorely lacking. I will get final numbers for this. I did manage to get to a gaming club while I was in Australia and witnessed a truly epic spectacle of Epicness – 48,000 points of Heresy Epic in a mad game.

Going forward I aim to get more Epic painted, more games played – I’m looking at you Guild Ball – and trying some new games – Mayhem 10mm, Of Gods and Mortals and Warmahordes as well as playing the usual board games with my wife and daughter.

It’s going to be a good year!

Mr Cooper presents The Dark Carnival

So last week seen some more ‘first time’ games for this year as well as some firm family favourites.

First up was Takenoko – players are bamboo farmers in the Imperial Palace in Japan, eager to please the Emperor and keep his pet panda happy. The panda is happy when he is chomping on bamboo shoots. This does not make the poor groundskeeper happy. Keeping both in check will score points for the players. A firm favourite with varying strategies to win the game and score points.

Next up was a first for me – Ca$h n Gun$ 2nd edition. Players in this game are mobsters involved in heists trying to vie for a cut of the loot each round, the cash. What differentiates this game from others is the props that come with the game – foam guns that players can point at each other each round. Players will play a bullet card each round. There are 3 actual bullets and the rest are blanks. This brings an element of bluffing to the game. Finally there’s the Godfather who can tell a crook to point the gun at someone else each round. Shenanigans and laughter ensues.

Last up and I can’t believe at least 4 months have passed since we played Small World. This time we mixed in all expansions to vary things up and spice the game a little. Good times. Players select different combinations of races and traits and proceed to carve out a section of the world before going into decline and a new race comes to the fore. Some combinations we had were Were Pygmies, Mounted Leprechauns and Rampaging Skeletons.

Well last weekend seen our annual trip to Cork on the South West coast of Ireland for Paddyfaux, so-called as it is run over the St Patrick’s Weekend street party in Cork. Hosted by the great Mike Foreman and held in the luxurious Imperial Hotel in Cork the event is always a lot of fun and highly anticipated event in our gaming calendar.

Day 1

Setting off from Belfast it took just under 5 hours to reach our destination and that even included rush hour traffic in the one-way system of Cork’s main streets. Some of our friends from the United States made the trip across the Atlantic for the event and we met up with them in the family-run bar of the host Mike. Dan Lowrey’s Bar is a great location serving fantastic local ales and ciders and with wonderful home-cooked food it really is worth the trip. Sitting down with a few pints of Chieftain IPA we caught up with the Americans, Tera and her husband George, over a few bowls of traditional Irish stew. Then it was back to the hotel for gaming.

Our Americans brought some gaming goodness from their game store Mastermind Miniatures and Models which included a lot of X-Wing ships for the guys and some Cthulhu expansions for me. We broke out Luchaodr Mexican Wrestling Dice, played some Munchkin Loot Letter and snacked on authentic american jerky! It’s all good!

So tonight I got home from work early and decided to crack out this great little game. With the latest expansion on the way I wanted to get back into the feel of the game.

The base game involves investigation around Arkham Museum as the investigators go on adventures and try to achieve Elder Signs in an attempt to seal the gates and prevent a Great Old One from destroying Arkham, and consequently, the world.

Each turn an investigator will pick an adventure, whether it’s ‘Don’t go near the Windows’ in the dinosaur exhibit or a visit to the Koi Pond. Each adventure will have a series of objectives, achieved by rolling dice and matching symbols. Each successful roll will help you achieve victory. Failing will result in penalties to your stamina or sanity and can even increase the Doom Track to bring the Great Old One out. Succeeding at an adventure will gain items, spells and unique abilities to help in the fight.

After every adventure the clock is advanced 3 hours until Midnight strikes. At midnight a new Mythos card is flipped and it’s affects will last for the following day. Some can be good but most are bad for investigators with monsters turning up to spoil the fun.

Tonight I played a solo game with 3 adventurers battling to prevent Hastur, The King in Yellow from emerging. After some initial success the adventures became more difficult but i was still racking up the occasional Elder Sign while gaining some key spells and common items (dynamite adds 2 special dice to your dice pool for the round).

Finally Dexter Drake opened a portal directly to Ry’leh. With 10 Elder Signs already Dexter knew a last gamble would gain him 3 more but it would not be easy. Gambling all (dynamite and having a clue token available to re roll any or all dice) he went for it. Gaining enough for the first line Dexter braced himself and rolled again – Lore,Attack but no Terror. A re roll later and 4 dice came to rest with a Terror symbol showing! Dexter and the team had done it and no one would ever know their plight.

Great game and more importantly a quick game.

Bushido Demo Night @WeeGamersNI

Posted: February 6, 2015 in Gaming

So last night seen a great demo of Bushido to the hungry gamers at Wee Gamers. A quick overview of the cards and stats and away we went. Bushido is a tabletop skirmish game set in the pseudo-fantasy Jwar Isles with a distinctly Japanese feel to it. A group of between 4 and 7 models will make up your typical warband and put you straight into the numerous battles in the Jwar Isles.

Each model or group of models will use a stat card to list their characteristics: melee and shooting ability, movement and Ki generation each turn. Ki is an important resource as it allows models to boost their attacks, defence or perform Ki feats at times in the game. Also listed is their Traits that can include Armour (1), Martial Prowess (2) or Light-footed. Each trait is explained in the rules and gives models a distinct flavour.

Combat is quite unique in that a model’s Melee Skill (MS) determines the dice pool for each combat. This pool is then secretly broken into attack and defence dice and all rolled together (2 sets of coloured dice are required). The current attacking model will compare his attack dice to the defender’s defence dice. If the defender survives he can then compare his attack to the other player’s defence. The difference between the 2 will determine the success level of each attack. A further 2D6 are rolled, added together and that will determine the number of damage sustained. Armour (1) will reduce this dice roll by 1, Armour (2) will reduce it by 2 etc.

Wee Si and I set up a quick game of 19 Rice Cost (RC) which for Si was Takeji and his 2 Jade Mamba Guard. I took Saratoshi and Kenzo Ito in response. The first 2 turns were tactically moving for a turn 3 strike. The melee was swirling around when Si with a model advantage managed to get a surprise charge which put me on the back foot. Some quick thinking and armour (3) I managed to weather most attacks but numbers proved the winner and Si eventually won the day.

Good times in Jwar!

So Sunday seen my first tournament of the year and the beginning of my year of #Rainbowfaux. Deciding to get the Arcanists out of the way as the crew I have least models for I thought I would also use it as an opportunity to try new models. Deciding to run Mei Feng (my favourite Master) all day it gave me a good grounding for using new models with unique abilities in the games.

Game 1: Turf War vs Hamelin

Mat was playing Hamelin for the first time and I was facing Hamelin for the first time. With a buried Killjoy and Ama no Zako in his crew I knew I would be in a tough spot from the outset. With the amount of rats and stolen he was summoning I was soon on the backfoot for activations. Knowing that I would be ok if I could survive past turn 2 I concentrated on my schemes – Breakthrough which was easily achieved with a strike from the Mechanical Rider and Frame for Murder on Willie who exploded on Turn 3. Ignoring Killjoy by feeding him Hard to Kill models I was able to lock Hamelin down and deny him scheme points. 9-3 victory

Game 2: Reckoning vs Seamus

Myk is an expert at all Ressers and taking an unusual lineup of 4 belles meant I had to avoid any and all lures. Mei can put up a great aura for negative flips to all casts keeping my guys safer. A small elite crew meant that I was denying Reckoning points and effectively we danced around each other. I scored a VP for Vendetta while he scored 3. That was the key difference. 7-4 loss.

Game 3: Squatter’s Rights vs Tara

Another tough matchup that would decide final rankings. I was on the backfoot but knew I was fast enough to achieve Power ritual so I announced it. Taking Glen by surprise I had the Mechanical Rider in his backfield in turn 2. He kept the flank busy pooping out constructs for the rest of the game which was enough to swing activation order to me denying Tara her ability to reactivate. Cursed Object was handy to take with large Melee ranges denying the opportunity to remove the condition. 10-8 victory.

With the results in somehow I managed to come second. Chuffed with that. Gunsmith, fire gamin and Mechanical Rider are all now firmly in my good books.

So Imperial Assault – first up thanks to those who braved night 1. After a shaky start bringing all the little rules together we all got running quite smoothly.

I have to say I enjoyed it and found it surprisingly good.

The initial map was deceptively small. The mission quite simple and the imperial force appeared quite small.

The team quickly realised that appearances are deceptive.

With heroes having good much broader skills and options as well as significantly more health one could think the odds very much in their favour.

The Imperial force however packs quite a punch , even the spy droid carries a hefty punch. One quick notice was the Imperial defence. Rolling a much better odds on black. Presumably accounting for military training (we noticed the Rebel Trooper had this too)

While heroes can ‘flip’ their downed character for a second chance, they can also rest to recover wounds and stress. They can also take stress to perform special feats. Significantly more life than the average Trooper of the Empire. But the Empire gains threat points every round allowing reinforcements to be summoned.

The players tonight fought their way violently through the imperial patrol towards the becon station. But before they reached the door a re enforcement squad of troopers emerged from the forest. Thankfully they were cut down quickly. Though the imperial Officer was still shooting even as the bloodied heroes blew the doors wide open.

Sirens cried as they stormed inside the base to be met with a surprise. The base staff themselves. With a huge cannon right in their faces a couple of characters found their sheets flipping as the damaged piled on.

Two terminals down and the signal still broadcasting the heroes now faced the main control room filled with Troopers and another officer. A brave charge went out and while the Troopers dished out some harm they still met their doom, but their departure only hearalded yet another squad coming up from the Lowe level. Blaster shots flew in all directions, the heroes resorted to blasting the terminals in the last to action phases. Very bruised and with more than a few wounds the signal was in the very last roll silenced. Victory to the Rebels as the Empire fell back.

While licking their wounds they discover the signal was nothing more than a trap! Some vital Intel earned and some Xp the victors headed home on board their shuttle, ready to face the next threat…..

There was tension, cinematic feeling and some good old heroics. All in all a good session.