Posts Tagged ‘Mei Feng’

So this week seen a resupply of modelling materials. And with that a spurious effort to build some more models that arrived in the last 2 weeks.

We begin with some Lampads, Resser spirit enforcers (3 in a box, 7SS). These boys are swirling masses of ethereal fire and if an enemy dies nearby from burning, they get to become a new Lamapd, yay!

Some nice Guild models arrived in the shape of Guild Investigators, 6SS minions that can lock down enemy actions, deny scheme markers from being used and generally mess with the gameplan. Nice for Lady J, Lucius or McCabe who can bring them into Ten Thunders.

Sparks was my next assembly. A gremlin who can make a model a construct and gives Mei Feng a nice assist for rail walking or better yet can make Mei a construct and then Lazarus can copy her actions. Useful lil green guy!

Another little guy was the Alt Tanuki that was available in some box sets or as a promotion for store purchases. These poison pandas can be slippery with their Defensive trigger and are able to use scheme markers to give out poison. Who wants Sake?

I also based up a female gunsmith. Love the pose of this model and will definitely take her when I go Mei Feng Arcanists.

A custom bayou base was needed for McTavish and his gator. Some cork tile and a little clip, tear, scratch and slice and the job is done. Will add some water effect when I get round to painting him.

Lastly I assembled my first building from TTCombat. Their range of Venetian buildings for Carnevale are lovely. This is their Townhouse A, a 2-storey building with a large footprint. A few more of these and I will have a nice mix of buildings (with extendable floors for extra height) that can either be used flat, or with the addition of some walkways, create a Venetian board with canals and limited open ground.and choke points around some bridges.

Just looked at the last date I posted and realised it’s been 18 months. That’s not good! I haven’t been sitting on my rear doing nowt in the between times but I guess I have neglected this blog.

Let’s see…

Malifaux, my primary love, I have been collecting and assembling anything Ten Thunders related that has been released (and yes that means non-10T where I can use them with dual-faction masters) as well as expanding crews for some other masters (Molly, Lilith and Justice) but I’m always looking for new ideas for crews

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For some time now I’ve been using resin bases for all my Malifaux models. Nice cobblestone bases from Fenris Games. The quality is, variable, and the colours not always consistent and there has been a noticeable trend on the 40 and 50mm bases to be thinner than usual. I also discovered that there’s some significant size creep meaning my 40mm are about 43mm and 50mm are a joke.

But my entire Malifaux collection is on the same basing so what did I do? Went with a new supplier using resin base inserts instead. I’ve kept all the unused bases from all my Malifaux models so at least I had something to work from.

My next action was to find a supplier that had what I needed and I got them! Gladius Game Arts do resin inserts in 30,40 and 50mm with victorian flagstones. They also do other ranges and styles. Very nice, consistent casting and readily available.

And so began the task of freezing all my miniatures and carefully slicing through the superglue join and reattaching to their new bases.

A number of Kickstarters arrived over the last few months and one that I was really interested in was Blackwater Gulch. This Western-horror skirmish games had a revamp and the miniatures in the Kickstarter were re-sculpted and were beautiful. I went in on 2 rulebooks and 3 crews, Lawmen, Outlaws and Cursed. The other faction, Beasts, did not appeal at the time but since the Kickstarter arrived they ran another successful Kickstarter to provide minion re-sculpts to add more support to the crews.

A nice twist on Blackwater Gulch is the creator has supplied Photoshop templates and the rules allow you to create your own stat cards to use models in your collection. And with that I went straight to work and created a Death Marshal force for Blackwater Gulch.

[Update] Since creating the cards, the publisher has shown how minion cards are used and they are typically costed in groups of 3 so the death marshals should be triple the cost on the card.

 

Here’s a shot in the arm for TenThunders players. Looking forward to getting these on the table ASAP.

Master Queeg is Black Sheep and is available for use with McCabe.

Mechanized Porkchop (aka Robopig) and Sparks are available to use with Mei Feng through the Foundry characteristic.

Both Jorogumo and Obbsidian Oni are true TenThunders but Jorogumo can be taken with Misaki in her Outcast role.

 

So Sunday seen my first tournament of the year and the beginning of my year of #Rainbowfaux. Deciding to get the Arcanists out of the way as the crew I have least models for I thought I would also use it as an opportunity to try new models. Deciding to run Mei Feng (my favourite Master) all day it gave me a good grounding for using new models with unique abilities in the games.

Game 1: Turf War vs Hamelin

Mat was playing Hamelin for the first time and I was facing Hamelin for the first time. With a buried Killjoy and Ama no Zako in his crew I knew I would be in a tough spot from the outset. With the amount of rats and stolen he was summoning I was soon on the backfoot for activations. Knowing that I would be ok if I could survive past turn 2 I concentrated on my schemes – Breakthrough which was easily achieved with a strike from the Mechanical Rider and Frame for Murder on Willie who exploded on Turn 3. Ignoring Killjoy by feeding him Hard to Kill models I was able to lock Hamelin down and deny him scheme points. 9-3 victory

Game 2: Reckoning vs Seamus

Myk is an expert at all Ressers and taking an unusual lineup of 4 belles meant I had to avoid any and all lures. Mei can put up a great aura for negative flips to all casts keeping my guys safer. A small elite crew meant that I was denying Reckoning points and effectively we danced around each other. I scored a VP for Vendetta while he scored 3. That was the key difference. 7-4 loss.

Game 3: Squatter’s Rights vs Tara

Another tough matchup that would decide final rankings. I was on the backfoot but knew I was fast enough to achieve Power ritual so I announced it. Taking Glen by surprise I had the Mechanical Rider in his backfield in turn 2. He kept the flank busy pooping out constructs for the rest of the game which was enough to swing activation order to me denying Tara her ability to reactivate. Cursed Object was handy to take with large Melee ranges denying the opportunity to remove the condition. 10-8 victory.

With the results in somehow I managed to come second. Chuffed with that. Gunsmith, fire gamin and Mechanical Rider are all now firmly in my good books.

Post #M2GT Blues

Posted: November 14, 2014 in Gaming, Hobby, Painting
Tags: ,

So after a frentic few weeks getting the last models I needed ready for the Malifaux UK GT #M2GT it seems a bit of a lull now. But not for long as we have Nordicon 3 – the 3rd Nordicon to look forward to. And this time I get to play! Trophies are already purchased, prize pool is being collected and this weekend I will attempt to design some counters to give as goodie bag support.

In the lead up to #M2GT I managed to paint:

Yamaziko
2 Samurai
2 Tengu
Oiran
Illuminated
Dawn Serpent
Shadow Effigy

Now, granted they are not all finished but are at least base coloured and look respectable on the tabletop. Will have to see how far that takes me to completing my New Year’s Resolution.

Added to all this in the background I have started #ProjectBrown – the bayou project. With 2 masters for Gremlins now I thought I really should get the models assembled and painted and prepare to play a few games.

D.