Posts Tagged ‘Arkham Horror LCG’

Harvey follows a lead

Posted: April 20, 2021 in Gaming

As a follow up to today’s run through of the Murder at the Excelsior I tried again. This time I got further and after defeating Mr Trombly I was able to continue to the rooftop and nimbly work my way down to room 212. There I managed to find clues and add them to the locket I discovered earlier.

As the Act resolved I discovered that in fact it was a vengeful spectre haunting the hotel. With the aid of sergeant Monroe I was able to reach room 245 and finally put this spectre to rest.
Case closed.

So today I opted to use not 1, but 2 expansions from Arkham Horror LCG together. I took on the role of Professor Harvey Walters from the recent Investigator Starter decks to explore the standalone adventure, Murder at the Excelsior.

The starter decks are a great addition to the game, crafting a decent pre-made deck for the Investigator and also supplying upgrade cards to purchase into your deck as you progress in a campaign. I took all 30 of the base cards for Harvey and had a quick glance. His deck is designed around getting assets out that will help him increase his hand size and some cards will alter their cost or ability based on his hand size. A strong focus on Willpower and Intellect tests is where Harvey shines.

Murder at the Excelsior provides a good standalone adventure but, like the others, can be integrated as a side quest in a campaign. The expansion has a core deck and also 5 other separate sets that will be shuffled in as the adventure continues. This offers a good amount of replayability.

Harvey returned to his locked office at Miskatonic where a cryptic note was left on his desk with a book of matches from the Excelsior Hotel “I have answers. Room 225. Come alone. They’re watching.” Grabbing his coat from behind the door Harvey decides to investigate…

With this being my first time with Harvey and also a new scenario I made some rookie mistakes. I needed to get a bigger hand of cards quickly to make full use of his abilities. Also I interpreted some of the text on the scenario cards incorrectly. With a low combat ability and a slightly better agility he needs to always be evading or trying to sway combat for intellect/willpower tests.

Anyway it all ended for Harvey on the rain-soaked rooftop of the Excelsior, pursued by Mr Trombly, the maddened concierge.

Good times.

  • Game setup

  • Mid-game, pulling out an Elder Sign to defeat some crazed hotel staff

  • Harvey meets his end on the rooftop, Mr Tombly laughing maniacally…

Arkham Horror LCG

Posted: January 25, 2017 in Gaming, Hobby
Tags: , , , ,

The new hotness from FFG this game seamlessly combines a rich RPG experience with their innovative living card game (LCG) format.

Players take on the role of investigators and build their own player decks either using the pre-built format or with a customisation element to build their characters how they wish. The core game provides 5 different characters but only enough cards to build 2 decks. The game is designed to play anywhere from 1-4 players. Each player deck contains assets and abilities to use but crucially also has a character flaw that must be included. Will paranoia grip your character at a crucial moment?

Games can be played individually or linked through a narrative campaign where a player deck can be enhanced through gameplay or certain cards can be removed as they are affected by the game. Other cards can be upgraded using experience points to make them better.

Each game is a series of Acts to which players must meet requirements in order to progress. against there Acts there are Agendas that will be set in motion should the players take too long to complete an Act. Players travel to Locations and perform up to 3 actions each turn to achieve the requirements of the story. A random deck of monsters and events is used as AI Dungeon Master working against the players.

Another innovative mechanic in the game is the chaos bag. This replaces any dice rolling that is required in standard RPG games. The chaos bag contains a handful of tokens with various numerical modifiers. The contents of the bag can be tailored to change the level of difficulty during a game or campaign. When a character is required to make a skill check or a melee attack he consults his profile for the stat, can discard as many card from his hand that enhance the stat and then draw a token out of the chaos bag. If the final result equals or beats the required target it is a success, otherwise it’s a fail.

With 1 deluxe expansion already published and 2 Mythos Cycle packs released for the expansion this game has some major support behind it. There are also 2 stand alone scenarios available currently. These can be played as standard games or brought into the campaign – Curse of the Rougarou and Carnevale of Horrors.

I have pimped my game out with a box organiser, a special chaos bag (Elder Sign bag) and the official playmat from FFG. Very much looking forward to more games in the future.


  • Box organiser, custom bag and Curse of the Rougarou expansion.

  • Custom bag and tokens