Archive for the ‘Gaming’ Category

Well isn’t this just the model to add to my collection of werewolf monsters! This is a beautiful miniature and will be added as soon as released…

Ten Thunders Ho! @WyrdGames

Posted: May 30, 2016 in Gaming
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Another Monday preview. This time a Ten Thunders Master who has the ONI characteristic. With only a few models so far with ONI this looks like her crew may be concentrating on this.

Rush of Magic gives some needed card draws, HtK will help her survive. Wp7 seems very good. Let’s hope she has some way of self-healing as her ability to allow other models to hurt her to do a (2) charge as a (1)AP action seems great.

Reva looks lovely – very Valkyrie-esque

Reva joins Titania in the new book 4 for Malifaux this summer ‘Ripples of Fate’


Gremlins are in the system!

Just. Wow.

We have a new captain for the Union team in the form of Rage. Looks like a promotion in the ranks!

Wyrd Games have released a preview of yet another Emissary. This one will be added to my Molly and Seamus crews. May even throw in something to tie in with Yan Lo.

So yesterday seen the first #ManDay of 2016 and it was a blast! Hosted by Glenn at North Down Wargaming Centre we had a Malifaux tournament, a Warmahordes Invitational and some Guildball action.

I was interested in trying out a new ruleset, Mayhem, a fantasy mass battle system which is scale agnostic and offers players to use whatever they have lying around. What makes Mayhem interesting is that all stats are dice based. A mounted unit could have D20 movement while foot soldiers are reduced to D6 or D8, while their combat value and ballistic armour rating could be D10 or D12. So this means that players are free to make up any units they want with any additional traits or weapons they like (spears, shields and abilities) to bring out any flavour in the unit they want. Each turn a player generates Command Points to spend on activating units. Units can be given more actions but cost additional Command Points the more they act.

One of the highlights was the Rat Ogres charging into the Phoenix Guard, gaining an Impact hit from the charge taking their D12 down to a D10. In combat lower is better so rolling a natural 1 gives a critical hit and wipes out the defender. However if the defender also rolls a natural 1 then both units are taken out. Guess what happened yesterday?

By the end of the game the dice system became very intuitive and the trait system gave an easy way to evoke different units on the battlefield.

We also managed to get a demo game of ‘Of Gods and Mortals’ in to see how that worked. Nice and simple system with little rules complications.

All in all a great day’s gaming.

Lovely Bushido Terain from @OshiroModels

Posted: January 28, 2016 in Gaming, Hobby
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